17 research outputs found
The Design of Flexible Video-Based Crossmedia Informal Learning Contexts Beyond iTV
info:eu-repo/semantics/publishedVersio
Designing personalized video-based crossmedia informal learning environments beyond iTV
Tese de doutoramento, Informática (Engenharia Informática), Universidade de Lisboa, Faculdade de Ciências, 2014Video is a very rich medium, in cognitive and affective terms, to convey information and support learning and entertainment like no other medium, and TV is a privileged way to watch it. However, by being traditionally watched in a more experiential and passive cognitive mode, TV and video are limited in their capacity to fully support learning so important in the lifelong learning era where learning is taking place in a wide variety of contexts and locations that calls for flexible environments. TV and video are limited in their capacity to fully support learning but may induce viewers to engage in more reflective modes, that can be supported to some extent by their adequate design, in interactive contexts and augmented by other media and devices, in diverse situations. The inclusion of iTV that has been gaining increasing attention from researchers, and practitioners, in the last few years, as part of rich and flexible crossmedia environments brings new opportunities in this respect. This situation justifies our research main goal to efficiently and flexibly support users learning informal opportunities created in video-based crossmedia environments, taking into account the different cognitive modes, contexts of use and taking advantage of the diverse devices being used in order to have each device contributing with what it does best. In order to illustrate, explore and validate our research, the eiTV application was conceptualized, prototyped and evaluated. It is capable to create videobased crossmedia informal learning environments, created as additional information to the video being watched, initially via iTV. These environments are accessed from iTV, PC and mobile devices (the most commonly used in crossmedia scenarios), depending on the preferred or most adequate device in each context of use.Fundação para a Ciência e a Tecnologia (FCT, SFRH/PROTEC/67727/2010, projeto UTA-Est/MAI/0010/2009
Metodologia para avaliação de soluções crossmedia geradoras de ambientes personalizados de aprendizagem informal a partir de vÃdeo.
Trabalho apresentado em Seminário "Entre a teoria e o conhecimento: Investigar práticas em contexto", 30 de outubro de 2014, Setúbal, PortugalN/
Going Beyond iTV: Designing Flexible Video-Based Crossmedia Interactive Services as Informal Learning Contexts, In Proceedings of Euro iTV 2011
Trabalho apresentado em 9th European Interactive TV Conference ACM Conference, 29 de Junho a 1 de Julho de 2011, Lisboa, PortugalN/
Interactive TV as Part of Crossmedia Systems in Order to Enhance Informal Learning: The eiTV Case Study
Crossmedia systems are becoming the trend due to technological advances, better interfaces design,
and changes in user habits. Due to the use of different devices as part of the same crossmedia system,
which allow supporting a multiplicity of contexts of use, useful when considering learning scenarios,
new research opportunities and challenges have arisen in the design of these systems. This chapter addresses the effective design of crossmedia systems and interfaces with a particular emphasis on iTV,
PC, and mobile devices, through the eiTV application, designed and developed to illustrate and explore
this paradigm, based on cognitive and affective aspects that influence user experience. The eiTV application is capable to create, access, and share personalized informal learning environments (created
as additional information to the video being watched), via iTV, PC, and mobile devices (the preferred
or most adequate device in each context of use).info:eu-repo/semantics/publishedVersio
Comparative WebGIS Software Study: How to Support Users Decisions on the Best Solution to Their Organizations
The rapid evolution of information and communication technologies (ICT) has supported many changes in
many areas over the last decade. One of the most successful ICT technologies to emerge was geographic
information systems (GIS). These systems allow people to see the world differently, mapping the position
and quantity of things, mapping the density of people and objects, and mapping any changes that occur.
GIS also allows us to find out what is happening within a specific area or nearby. They can be used in
various ways and across diverse areas thus becoming an important area of research. Regarding this
chapter, the advantages and disadvantages involved in the use of GIS, especially WebGis or geoportals,
were explored and presented, as well as a detailed comparative study in what concers to the main WebGis
software solutions in terms of characteristics and functionalities. The main goal of the chapter was to
provide users with a list of important recommendations that could help them in the process of choosing
a WebGIS software, both in terms of free and proprietary solutions.info:eu-repo/semantics/publishedVersio
Mobility in a Personalized and Flexible Video Based Transmedia Environment
Trabalho apresentado em UBICOMM 2011 – The Fifth International Conference on Mobile Ubiquitous Computing, Systems, Services and Technologie, 20-25 novembro 2011, Lisboa, Portugalinfo:eu-repo/semantics/publishedVersio
Online Multimedia Educational Application for Teaching Multimedia Contents: An Experiment with Students in Higher Education,
info:eu-repo/semantics/publishedVersio